LowEndGaming: Walkabout Mini Golf Course Tier List (Updated!)
Jun 02, 2026 @ 6:00 am
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A little over 2 years ago, we shared our tier list of Walkabout Mini Golf courses. Since then, 17 more courses have come out!
The Mighty Coconut team has been very consistent about releasing content for WMG, even though they’ve felt some economic pain and scaled back some of their larger ambitions. As of this writing, there are 14 courses in the base game, and 26 more available as paid add-ons. That gives you 40 unique worlds to explore – actually 80 if you could the hard mode which is a twist on each hole and set at night.
Let’s update our review with the courses that have come out in the last to years. Courses we’re tiering since our last writeup are in red.
Best of the Best
 | Arizona Modern: This course is wonderfully designed with a lot of fun shots and good mechanics. As you’d expect from the name, the style is clean-cut and the desert setting perfectly evokes this. Besides the precision shots that challenge you to really take your time, there’s a deeper level of trick shots bouncing off rocks that you can attempt. Like Tourist Trap this is one of the courses that is closest to real life mini golf because there are no impossible mechanics or fantasy settings. I keep returning to this course because putting together 18 well-shot holes is a consistent, enjoyable challenge. |
 | Quixote Valley: If you’ve been to a mini golf course in real life, you’ve come across a windmill. I don’t know how that got started but it’s a very common obstacle. Celebrating that in this course is marvelously done, and then to introduce the wind mechanic on top of it is just…chef’s kiss. Although the wind mechanic is reused later in other courses, I think it’s best expressed here. Beautiful setting in the mountains and sheep you can go visit, too. Solid course design and a relaxing place to play a round. |
 | Shangri-La: Superb design and the introduction of the sand mechanic. Lots of long shots, and who doesn’t gaze in amazement at the lanterns in the sky on night mode. It really does feel you’re in a Himalayan monastery, dipping in and out of buildings and walking along impossible bridges. A couple of the holes are more hope-and-prayer…to be honest, I prefer more straight-forward finely-angled shots, whereas Shangri-La has a number of holes where you putt without really knowing where it’s going to land. Still, the breath-taking ambiance more than compensates. |
 | Temple of Zerzura: Ancient Egypt! Play in the desert and in the temple, with ponds and Egyptian statuary throughout. The hard mode “haunted god lights” are a fantastic touch. Some cool angley holes and some tough long shots, though also some that seem a bit guesswork (or maybe I’m not good enough yet). I like the variety in this course and the feeling that you’re in 3,000 B.C. |
 | Atlantis: Golf meets scuba diving. Love the Greek mythology, the plant life, and sea life. Very good hole design with excellent music. It really does give the sensation of playing under water. All of these elements come together very nicely, and with the way the statues and ruins dot the seascape, you get the sensation you’re in Atlantis…or at least, you’ve fallen into a fish tank where someone has arranged some pet store “marble” ruins. I just love hanging around this course I’m always happy to come back to it. |
 | Alfheim: This gorgeous course feels exactly like what I imagine a golf course in Rivendell would be like. The polished wood lining the holes and the sunlight treescape surrounding them blend together perfectly. This is definitely a thinker’s course, where you’re often presented with the option to go for a hole-in-one or take an easier route. It’s easy to make a slip up and then get three strokes behind, but that makes well-executed play all the more rewarding. I love both the setting and the course design, and this is definitely one of the game’s top tier playing spaces. |
 | Laser Lair: So aggravating! But I have to give big points for interesting game play and that insanely cool soundtrack (which is a sort of Goldfinger lounge). Fun setting that references everything from James Bond to The Incredibles, with some very nice 1960s design touches. The holes are very challenging and I think this is probably the most difficult course on the list. I would have appreciated a second mechanic to contemplate the laser theme which gets a little monotonous, but overall, Laser Lair is brilliantly executed (and a total pain!) |
 | Ice Lair: Another lair! This one is really fun with the puffins and new ice mechanics. Your ball can freeze into an ice cube, and then be melted by heating pads on some parts of the holes. This one is less maddening than Laser Lair, and has several “SEND IT!” holes where you get to satisfyingly whack the ball – er, cube – as hard as you can. It’s a quick, fun course to go through. There’ also a lot of fun lore with the puffins’ plans revealed on whiteboards and in meeting rooms. |
Above Average
 | Tethys Station: Lego space station! The feeling of being alone in space is very intense, and of course you’re going to fly off to visit Saturn. A lot of innovative holes, though some patterns became common later. This feels like Dark Side of Moon, or driving around the lunar landscape of Battlezone. The sense of being alone in the vast expanse of space is engrossing. And there’s fun golf, too! There’s a couple frustrating holes (that bio lab – ugh!), but overall a lot of solid play here and quite a bit of challenge. |
 | Gardens of Babylon: Good angly design and I enjoy the ancient city setting. Many other courses have limited views because you’re up against a mountain, inside a building, underground, etc. but in Babylon you can see for miles over a vast city scape. It feels like a stroll on the set of the Ten Commandments or something. This is a very solid course and also a fun setting to explore. |
 | El Dorado: Tough course! This one took me a minute to par, due to the broken terrain and non-obvious relationships between holes and pipes. But it has a great Indiana Jones esthetic, with mist and lightning, jungle treetops and far-off waterfalls. The “overgrown temple” design is very pleasing and there’s a good mix of difficult bounce shots and straightforward angles. Great concept and beautifully executed. |
 | Journey (to the Center of the Earth): The last hole on this course nearly made me put it one category up because it is such an awesome scene from the 1959 film. I love “Vernian” tales and Journey evokes a lot of tropes from the book, movies, and subsequent lore. From the opening scene where you’ve climbed down a rope to the abandoned equipment to the Vernian Easter eggs, it’s a lot of fun and has great atmosphere. I think the water mechanic is a bit under-realized and there are some holes where bouncing down rocks or through mineshaft trays seems a bit repeated from earlier holes. Still, I greatly enjoy this course. |
 | 20,000 Leagues: Evocative, near perfect design. This really brings Captain Nemo’s ship to life, including the sea monster wrapped around it (and in it!) I like the course design and the way it snakes through the ship’s compartments. The vacuum-tube mechanic does what a new mechanic should do: introduce a new playing surface in a way that is both intuitive and challenging. Lots of moving parts and mechanical problems to solve make this a fun course I loved instantly. |
 | Mars Garden: This course introduced Low Gravity Mode (which was later made available in other courses, which is just as fun as it sounds. I love the atmospherics of this course – the ambient music and the gentle science fiction optimism. The holes feature a sculpted-stone aesthetic which introduces some novel play, both with and without Low Gravity Mode. I’m always happy when this one comes up in the rotation. And when you’re done, you can go outside and ride the automated rovers! |
 | 8-Bit Lair: This is a delightful homage to arcades – and includes multiple playable arcade machines! You snake your way through an office area and then plunge into a virtual world. The virtual world is what really elevates this course. While the “normal world” part has some fun mechanics – a sort of “Don’t Break the Ice” game vibe – the virtual world has a retro futurewave design that is just off the charts awesome. I think Mighty Coconut probably put too many dev hours into this one course because there is so much to do with the video games. It’s fun! |
 | Raptor Cliffs: Living in the Pacific Northwest, I’ve been to the dinosaurs-and-tree-bridges tourist attraction in Northern California (Trees of Mystery) that inspired this course. You are playing partly in the tree-top bridges among the Redwoods, with lots of touristy kitsch around you – gift shops and photo face cut-out signs. There are some nice holes where you’re putting off that height or working with the wind that are a standout. However, it’s our family’s opinion that the 18th hole is the most disappointing hole in all of WMG. Nevertheless, this is a fun course, and they play up the dinosaur angle with fantasy pterodactyls flying around the sky. When you’re done, be sure to fly out to the little island. |
 | Crystal Lair: This course is very polarizing in the WMG community – you either love it or hate it. I don’t think anyone criticizes the lush “crystal cult” environment. It feels like you’re in some kind of resort where rich weirdos pay millions to harmonize their chakras or something, and the setting is beautifully detailed. But the main mechanic is the pinball-like actions of the crystals. I think if you spend time to master them, you can be consistent, but some people feel they introduce a random motion they don’t like. I find this course visually stunning and I like the crystal mechanic, but…you might not. For me, it’s a sold “Above Average” tier but you’ll probably either put it here or off the bottom of the chart. |
 | Tiki a Coco: You’ve crash-landed Amelia Earhardt-style onto a South Pacific island where they just happen to have miniature golf. There’s not much really new here is terms of mechanics, though fire (in terms of torch hazards and volcanic fissures) plays a role, but the real delight is seeing all the dancing and cavorting coconuts in their hulu dresses. It’s a beautiful setting with bright vibrant colors or dramatic fiery scenes at night. Fly up and appreciate the island, and then settle in for a relaxing round of golf. Stop for a drink at the bar and soak in one of the many hot tubs. |
 | Blokhaven: The newest course as of this writing. The “bloks” here are not Legos but rather wooden toy blocks, and they’re all in glorious primary colors. It’s one of the most animated courses, with the blocks singing, getting married, and chopping fish. The holes don’t introduce any new mechanics but are nicely laid out. This is one of those courses where the setting is the primary attraction more than the course design. The holes are fun, but there real joy is in seeing a child’s imaginary island come to life. |
Still Really Good
 | Tourist Trap: The original course! A very solid 18 holes, though inevitably it suffers in comparison to later courses where there are new mechanics and exotic designs. I do like the “pirate mountain” feel of it and the holes are well designed. Nothing wrong with this course, though today it feels a little bit “basic”. This one actually feels the most like the miniature golf you might play in real life. |
 | Original Gothic: Wonderful setting, and the night mode Christmas theme is delightful. Very 1940s Universal haunted castle ambiance without going off the rails into horror. The setting really is what you’re enjoying here, as the holes are not all that inspired. Famed YouTuber Inner Princess noted that many holes are hole-in-one-able, driving a quest for ever lower scores. A fun place to look around, soak up some ghostly atmosphere, and have a nice round of golf. |
 | Sweetopia: The setting reminds me of Katy Perry Sweet Treats and I find it rather unappealing. However, it is a well-designed set of 18 holes, so if you can see past the candy canes, gum drops, and syrup-drenched pancakes, there is actually a fun course here that we’ve played many times. And the night/hard mode music is so awesome! We’ve played it just to vibe out on the cool lounge groove. I wish we could take the holes and music and put it in a different setting that didn’t look like a first grader’s fantasy diet but I can’t deny it is fun to play. |
 | Widow’s Walkabout: Very nicely designed, with all the haunted house tropes and some really cool Easter eggs. Be sure to look out the telescope and check the connection between the dining room painting and the lighthouse. I’m sure I’m missing a bunch of other Easter eggs. Also bonus points for the way the miniature shows all the ghosts inside the house. A lot of novel mechanics such as the moving holes. The tone seems uneven to me, where you’ve got ghostly plates moving like something out of Disney’s Haunted Mansion but also guillotines and axes. To be honest, this isn’t one my favorites because some shots feel more luck- than skill-driven, but I can appreciate the excellent design. |
 | Myst: This is the one I’ve played the least so my opinion might evolve. Front and center are the puzzles, and I was pleased to get sub-par on my first outing, which proved that the puzzles did not get in the way of the golf. The puzzles are fun, and pleasantly are not just “one time solutions” but rather problems you need to integrate into your shot selection. I’m not sure how much they really add to the experience as puzzles but as new hole designs I think they are very well realized. |
 | Holiday Hideaway: It’s Christmastime! Who doesn’t like Christmas? In this course, you’re tucked away inside a cozy comfy Christmas cottage, playing as a small person among all the towering Christmas decorations. I am a huge fan of Christmas so this course was an instant hit for me. There are some fun moments but mostly I like being able to escape into a little Christmas scene for a while. |
 | Forgotten Fairyland: Welcome to a haunted, abandoned amusement park. To me, this is like a great band where you can appreciate the music but don’t really care for it. I appreciate what they’re trying to do here, and the design is nicely integrated with the concept, but I just have no desire to visit a haunted, abandoned amusement park. I kind of wish it was a non-haunted, non-abandoned amusement park. Still, riding the rollercoaster is fun and they effectively incorporate several classic amusement park tropes. You might love it. |
 | Alice in Wonderland: To me, this is like a great band…yeah, I’m not a big fan of this IP. However, I’ll give props where due because this has a fun shrinking/growing mechanic. Certainly, if you love Alice then you’ll love this course. I find it playable because of the new mechanic, though I can’t say it’s on my personal favorites short list. This first time through, there’s some problem-solving to figure out how to use the shrink/grow potions, but once you figure that out, it’s the same solution every time. |
Meh
 | Cherry Blossom: This one is sort of Tourist Trap meets Shangri-La, though I think either of those two courses are better. I enjoyed Cherry Blossom until I played Shangri-La, and then I realized that the art design and course construction of the latter was far superior. So if I want to experience Zen-like beauty, I’m more apt to head to the Himalayas than Japan (and this is doubly true on the hard/night mode). That leaves Cherry Blossom as kind of a “meh” for me and a kind of reskinned Tourist Trap. |
 | Seagull Stacks: This is a great challenge, because the rocks ringing the holes give you random bounces. This demands not only a higher level of play but also the ability to recover from shots gone awry. I like the setting but it’s not as impressive as some of the other ones. There are some beautiful arches and water areas to explore but it just does not excite me, especially compared to later courses. To be honest, I also am not fond of the rock bounces. If I’m playing with precision and controlling me shots, interjecting a random element is kind of jarring. Then again, this might increase the replayability for others. |
 | Bogey’s Bonanza: I never found the hole design that interesting. There’s some neat “hit it in the water tower and it rattles along the train, etc.” moments but also some “we put random Western objects on the course for you to putt around” holes that don’t seem very inspired. This course feels like there was a meeting where someone was making a list of what kinds of courses they could do, “Old West” was suggested, and a designer went to tick off all the major trope boxes. It almost reminds me of a game made from a movie, where there are certain things you have to include but it’s more about being “an Old West course” than doing anything novel with the material. |
 | Upside Town: I full acknowledge the unique gameplay on this hole, the awesome city setting, and the wonderful jazz soundtrack. There’s a lot of new mechanics and new things to try, and it’s fun to move from the “just arrived” subway setting through buildings and up into streets and roofs. But I don’t enjoy the golf part very much, mainly because I’m cranking my head around to take a shot on the roof or shooting for a hole around a corner that I can’t see. This is probably a love-it-or-hate-it course, as some people will find that the new mechanics are engrossing but I personally don’t enjoy this one. |
 | Meow Wolf: I just hate the setting. The garish colors, the random weirdness, and the sometimes confusing puzzles don’t appeal to me. I’m sure some will find it a refreshing change of pace but to me it’s like a bad Dr. Suess book or a children’s fantasy book from another culture that I don’t get. I like the Tron hole but otherwise it is not my cup of tea. |
 | Around the World: Vertigo-inducing at times. Well, nearly all the time. This course is almost like Richie’s Plank meets miniature golf. After the first few holes set inside the Eiffel tower, I feel constantly like I’m about to plunge to my death. I didn’t think the hole design was particularly good. The appeal is being high up in the Eiffel tower, and standing on the edge of eternity while putting. A course where the design got a bit ahead of the golf in my experience. But I should acknowledge that many people love this course. |
 | Labyrinth: Last time we listed this as “haven’t played yet” but we’ve now played it. My daughter is a David Bowie fan and loves this movie. To me, it’s an example of how Mighty Coconut consistently licenses the cheapest IP that is available. I mean, how many people have even heard of this movie in 2026? How many heard of it in 1986 for that matter? It was a flop. I find the gameplay not that interesting and there’s a lot of random weird scenes. In fact, there’s some downright disgusting scenes. Yuck. |
 | Mount Olympus: This course has a different hole for each deity in the pantheon, and while there are a couple new things, mostly it’s just a Greek mythology textbook scene. I don’t dislike it, but I’m also not sure what the point is. The setting has the usual quality WMG design but it just seems like such a random idea to me, like the team was sitting around and was running out of ideas. There’s nothing wrong with this course but I also don’t find it particularly inspiring. It doesn’t have the sense of place or atmosphere that others do…I guess it’s hard to describe why I find it so meh, but I do. |
 | Hollywood: This feels like one of the courses where the team said “let’s do Hollywood” and then they picked random appropriate props and put together a course, without stopping to ask if it made sense. What really is the point of mini golf on a Hollywood lot? It’s not the cool atmosphere of Shangri-La or Arizona Modern, nor is it the new mechanics of the lairs or Mars Garden. It’s just a bunch of giant-sized movie props with holes. I do enjoy some of the details, particularly the overall map if you fly up, but it just seems like…well, props with holes. |
 | Venice: I was hugely excited when this course came out because my wife and I visited Venice on our honeymoon. But the course is just…so…plain. There is absolutely nothing interesting about any of the very boring holes. And that grating…repetitive…accordion music. So disappointing. The surrounding city is nicely modeled but the golf is just abysmal. |
 | Wallace and Gromit: Wallace and who? British claymation from the 1990s? Who still remembers this IP? It’s a very weird course. Maybe die-hard Wallace and Gromit fans – both of them – will love it, but as part of the 99.999% who never watched this strange series of movies, it’s all alien to me. I do love the 18th hole on the moon, but otherwise, this course is just weird and not interesting. The one new mechanic it introduces (paint) is more irritating them fun. |
 | Viva Las Elvis: Much like Hollywood above, VLE is props and holes without any really sense of why we should be playing mini golf in such a place. I think a Vegas-themed course could be fun, and this sort of hits that, although you’ll also be playing on a giant guitar, a giant swimming pool, a giant keyboard leaving to a giant Graceland, and…I just have to ask why. The face that it’s apparently floating in an interdimensional void just adds a surreal feeling that is very out of place. Why didn’t they build out the surrounding Vegas? They shouldn’t have spend so much money on this IP. |
 | Tokyo: These passport courses really haven’t been the greatest. Granted, the capybaras here are terminally cute. But the gameplay is once again not very interesting. If you’re really into modern Japanese culture (or capybaras) then you’ll probably love this, but like Venice, the actual gamplay is pretty lackluster. |

raindog308 is a longtime community LETizen, technical writer, and self-described techno polymath. With deep roots in the *nix world, he has a passion for systems both modern and vintage, ranging from Unix, Perl, Python, and Golang to shell scripting and mainframe-era operating systems like MVS. He’s equally comfortable with relational database systems, having spent years working with Oracle, PostgreSQL, and MySQL.
As an avid user of LowEndBox providers, raindog308 runs an empire of LEBs, from tiny boxes for VPNs, to mid-sized instances for application hosting, and heavyweight servers for data storage and complex databases. He brings both technical rigor and real-world experience to every piece he writes.
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You can find him daily in the forums at LowEndTalk under the handle @raindog308.
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